
When you are starting out in WoW Player versus Player (PvP) combat, you will definitely run into concepts you may not be familiar with, or that are subtly different when used in the context of PvP combat. Three such concepts are the local defense channel, the resurrection timer, and the diminishing returns of crowd control and movement impairing spells. Let’s talk about each of these in the context of PvP.
The Local Defense Channel
The local defense channel is a zone-wide message that goes out whenever an NPC in the zone is attacked. Normally, you don’t see these messages, but they’re easy to turn on and off. To see messages for this zone, type /join LocalDefense. To stop the messages, type /leave LocalDefense.
The world channel is similar to the zone channels, except that a message goes out whenever an NPC in any zone is attacked. To turn the world messages on and off, use /join WorldDefense and /leave WorldDefense.
The Resurrection Timer
When your character dies, the resurrection timer controls how long you have to wait before the character resurrects. The first time you die in PvP, either against another player or fighting a PvP-flagged NPC, your character can resurrect without a time penalty. For each death after that, you get a time penalty, adding an additional delay before your character can resurrect. The maximum possible delay before resurrection is 5 minutes.
Note that these penalties only apply when resurrecting normally. The don’t affect your character if another player resurrects them or you make use of special items like the Goblin Jumper Cables to resurrect more quickly.
The Diminishing Returns of Crowd Control & Movement Impairing Spells
Crowd control spells like Fear and Stun can be brutal in PvP. Fortunately for their potential victims, they have some additional limitations in PvP situations. If your character gets hit by the same spell within 15 seconds of the previous spell wearing off, the length of time the second spell affects your character is reduced by 50%. If your character gets get hit yet again, the duration of the third spell is reduced by 75%. Have your character get affected with the same spell one more time, and this fourth casting has no effect. in addition, none of the crowd control spells last longer than 12 seconds in PvP, regardless of their normal duration. Spells that limit your movement, like Frost Shock and Entangling Roots are subject to the same limitations.
Learning Even More
This short article covered 3 new/changed concepts that will aid you in kicking tail in PvP. But there’s so much more to learn if you really want to dominate PvP combat, or even hold your own against more experienced players. To learn everything you need to know, including the newest strategies & tactics you can use to dominate all aspects of PvP, visit PvP-Bible.info
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